Local Adjustment Proposal: Show if mask is inverted

…and duplicate a mask!

3 Likes

Yes, that too!

1 Like

Hi platypus!

Not wanting to hijack this thread but your request really pulled into focus the “moniker” for the current state of affairs with the masking - we’ve definitely taken a step forward with v3 but I am surprised that some basic masking features didn’t make it… in short masking is still not a “fledged” feature. :owl:

I never would have imagined that there would be no indication in the interface of whether a mask was inverted… or naming the layers …or duplicating them.

Wish I had votes!

Clearly local adjustments is an unfinished product, but, the ability to turn individual or all masks on and off at will, and the ability to individually control opacity for each mask is a big step. I suspect naming the layers and letting us know which mask is inverted will come.

What is more exciting to me is that for the first time we have a pallet for local adjustments with an adjustment slider in it. That means that eventually all the sliders could potentially be manipulated from within a pallet and we can rid ourselves of the current adjustment scheme copied over from the Nik collection, and make local adjustment sliders consistent with global adjustments. Or we could perhaps select either set of sliders which could be useful when the palettes are closed. Like with the opacity slider, all the local adjustment pallete sliders could automatically change their values depending on which mask is selected.

It also opens up the possibility that when we are in local adjustment mode other adjustment sliders could be made to operate in local mode, like the color wheel. The possibilities are endless once the interface is in place and local adjustments may move closer and closer to more fully functional layers.

Mark

3 Likes

I have no problem when you (all) pour in your ideas provided that DxO picks up all ideas that are added over time.

An other caveat might be that votes might be unclear or lost unless the votes be applied to all requests that add up over time.

I’m fairly confident that layer functionality will increase. :grin:

Hi everyone !

Just to clarifiy some topics that has been mentionned in this thread :

  • Layer renaming => it’s coming

  • Duplicate layer => same… it will come with the renaming feature if everything goes smooth.

  • Invert mask status => here, there’s a misunderstanding of the feature itself.
    At the moment, the inversion of the selected mask is an action, not a state, as you would do an “invert” command in Photoshop. The only part that doesn’t work properly at the moment, and could(would?) need this inversion status is with Control points.
    With this specific tool we came to a dead-end related to its intrinsic behaviour : a control point defines an area, inverting it means it would shift to a Neutral point, and have all the rest of the image affected… which is something that doesn’t translate into a counterpart control point dealing with the global image…

Hope it helps :wink:

Best regards,
The DxO Team

7 Likes

…this is basically what we’d like: A mask applied to the complete picture excluding the area that is defined by the “inverted” mask. It could work like this: Add a mask A, duplicate the new mask and invert it to get Mask B. Te intention is to be able to apply a different set of settings to the area of masks A and B so that the two masks cross over like this: A_X_B (the X means that the feathers of both masks shift from A to B in a way to leave no overlap or gap.

Can you elaborate on what you mean by “invert…in Photoshop”? In PS, I can invert colours and masks, the latter being close to what I mean here…

2 Likes

I think your “Mask A” & “Mask B” example is what we will be able to do with being able to duplicate a mask.

=====================

I know that You do not like to make promises on planned new features… but as a general estimate will this mask upgrade occur before v4? Merci!

Control points inverting means effect everything but the color characteristics/content of the “pupil”. So it becomes a negative or neutral.
That can be interesting if you like to neutralize one specific color and adjust all other things around that equaly by algorithm of a controlpoint. But i think controlpooints are about adjusting a certain color acros the image which effectingarea is defined by the outer circle.

Is it possible to make a " neutralizing mask" which we can use to block a edged area from effects of the controlpoints? Not a counter upoint like a negative controlpoint which use the same selecting critertia as a controlpoint but a real “fence” to stop any local correction.

Then you can use it as a erasor like in the blue mask types. Select a sharp edged area which is outselected from adjusting settings of the controlpoints.

It’s just a thought, no clue if its possible to realize. :blush:

I’m surprised or I don’t undersatnd your idea.
What more than Protection Point in your proposition ?
Pascal

As a general principle I see a confusion in this feature.
In my usage, I prefer to use (more performant) global corrections for the subjet and keep LA for other thing.
Pascal

Say you build controlpoints around a multicolored object and use controlpoints to change suroundings colors. This also effects the object. And you need to use negatives to avoid that.
For every selected colorgroup(pupil) of an controlpoint, that gonabe crowed with circles.
So when i have a neutralize mask i can paint that object and say non of the controlpoints influence this area. Job done. I only have active controlpoints around my object to edit the image and my neutralized area keeps " uneffected".

It’s just a mind buble, popping up, so maybe it’s useless or pointless and is already covered by other tools.

Peter
That is I understand when I read, that for some, Control Point are panacea :astonished:

Are you sure Control points are the good tool to do this job ?
There are three other masks for LA.

Pascal

What means panacea?

And controlpoints are complicated so yes i can’t say it’s a propesition which will hold against judgement but a general inverted controlpoint is not a negative, more a effect every color except the one selected inside the pupil. Atleast i think that’s the way it behaves.

I think we need to get more knowledge about what we have first before we push forward.
As i said before, it’s not well thought and tested proposal only something i came up with as a extra control.
:blush:
Edit, the other local adjustment mask are edged painted so more easy to invert. Ok one other isn’t the partial thingy (name?)
Having a mask which works as a erasor/ neutralised area can be helpfull. That’s all.

2 Likes

A panacea refers to a general solution to a range of. problems. In the original Greek, I believe it refered to a a cure or remedy for a number of diseases. Example: The UK leaving the European Union will not be a panacea for all the internal problems they have blamed on being a member of it. .

Mark

3 Likes

It seems that many people use control points for almost all of their local adjustments. I’m not sure why. While it has its place, for me, control points are my least used mask.

Mark

2 Likes

Idem.
My preference is for the auto mask.
Pascal

So is mine.

Mark

2 Likes

Ah thanks,
i think in local adjustments controlpoints are a bull/ram in a hurt of cows/sheeps. It just works different and as the erasor can be used for un-mask area’s you don’t like to have touched by the layed out mask even with Gradual filter this isn’t possible with controlpoints.
And negatives arn’t detailed enough to isolate a object/area in your image which you don’t like to be touched. So because of this behaviour using the controlpoints can be a struggle and masking with paint is easier to control certainly now you have some feathering and opacity to blend the masks more with the rest.
I like controlpoints because you can change the look with a few clicks on the image if you wel place the eye’s.
That’s why i like to have a “neutralizer paintbrush” which is in fact the erasor for the others :wink:
The problem is that the software Upoint is that much different that i think it 's imposible to make this happen. So maybe a adjustable feathering is possible by adjustable iris around the pupil. so you can change the multicolor touch. (you can do this a bit by zooming in as far as you need to isolate your color you want to effect from the colors you don’t but then the feathering gets harser too. see mask “m”.

easier target is the Auto brush inner and outer circle. (a cleanup command to see which edges the autobrush is catching.) so when you invert you don’t have to repaint as much.

What do you say Peter ?
Is this a dutch expression ? :thinking:
Pascal